The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. As Lead Technical Artist I work closely with art, design, and engineering to bring the world of The Bazaar to life.
I joined The Bazaar in September 2023, since then I've been able to work on nearly every part of the game and will highlight some of them here
Item reveal and Item purchase animation system built on top of Unity's Animation Jobs.
This system needed to work with any number of items at presented on the opponent's board and the reveal needed to be snappy enough to maintain player attention.